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CONTENTS

Overview

Highlights

Context

Problem

Analysis

Exploration

Visual Design

Final Designs

Reflection

OVERVIEW

In Summer 2024, I was contracted by Kaedim to work within their design system to redesign their 3D modeling platform, as well as design a collaborative workspace for their partnered development teams and game studios.

TEAM

Ben Ng - UX Lead

ROLE

UX Design Contractor

SKILLS

UX, Visual, Interaction

TIMEFRAME

4 Weeks in Summer 2024

HIGHLIGHTS

A collaborative workspace and file management system for Kaedim's partnered teams.

Shared Asset Workspace

Collaborative Kanban Board

CONTEXT

A powerful 3D tool, held back by its usability.

Considering workflow efficiency

Kaedim is a powerful AI tool that quickly converts 2D images into 3D models, but its usability falls short, lacking intuitive features to streamline production workflows.

Original Pages

Original Generation Page

Original Assets Page

PROBLEM

Redesigning for development teams.

Shifting the platform's focus.

While Kaedim's platform proved to be effective, saving 3D development teams up to 70% of time in asset production, many studios faced challenges with team collaboration and managing large volumes of assets.

Due to time constraints, the decision was made to update Kaedim's existing pages and to design a collaborative workspace for development teams.

PROBLEM STATEMENT

Kaedim's unintuitive navigation and lack of surfaced information hinders development time and team collaboration.

Working within my constraints.

4 Weeks Deadline

My contract deadline was within 4 weeks to stay on track with their project roadmap.

Existing Folder Functionality

Kaedim requested for me to design around their existing asset folder, which populated within the global nav bar.

Immature Component Library

Kaedim offered a limited component library, which led to adapting existing components creatively to better support collaborative functionality.

Mobile Considerations

My designs had to function well on mobile, since a considerable amount of partnered game studios generate assets on the go.

ANALYSIS

Small wins lead to big results.

The low-hanging fruit.

My initial strategy focused on pinpointing quick wins within the original design to boost engagement and efficiency, setting a strong foundation before tackling collaborative improvements.

I analyzed Kaedim's original pages to uncover usability issues and pain points, then proposed a refined design to enhance visual hierarchy and improve user comprehension.

PAIN POINTS

Generation Page

PAIN POINTS

Assets Page

Making sense of the mess.

Guided by developer feedback and my analysis of the existing pages, I identified and focused on three key usability concerns within Kaedim's platform.

Navigation Challenges

Kaedim's platform suffers from unclear navigation due to the lack of a page header, confusing button placement, and limited scalability of folder functionality.

Inefficient Panel and Design Layout

Inefficient panel layouts, such as the persistent base model panel and isolated Text to 2D panel, disrupt workflow and reduce user engagement.

Poor Visual Hierarchy

The platform's poor visual hierarchy is evident in the overly condensed cards, long unsaved generation settings, and overlapping elements like the Help Chatbot button and generate CTA.

EXPLORATION

Smoothing out the generation panel.

Improving the visual hierarchy.

To address the pain points identified, I iterated on components to enhance workflow efficiency and provide clearer guidance on the generation page.

Increasing workflow efficiency.

Guided by developer feedback and my analysis of the existing pages, I identified and focused on three key usability concerns within Kaedim's platform.

Encouraging self-service.

To address the pain points identified, I iterated on components to enhance workflow efficiency and provide clearer guidance on the generation page.

VISUAL DESIGN

Expanding Components

FINAL DESIGNS

Putting it all together.